![]() Balanced water consumption and processing.Much more missions have been added for various gameplay elements. Missions for the City have been refactored and restructured.City buildings now require specific city level to build it.Farmer Tech Tree refactored and restructured (every building now is single node on tech tree).Assets and placement of objects changed in Snake Post.Lifespan for tent usage added (two uses).Improved lightning system for several buildings and interiors.Fight (boxing) animation has been replaced.Changed most of the main panels in the game (WIP).Improved the controller support (Resetting the bindings in the game settings is a necessity).Well rebalanced, restores 100 units per day.Changed the new production time format to MM:SS.Balanced the amount of farm output per farm size.Balanced the amount of seeds needed to cultivate per farm size.Better lightning to houses built by the player (post-processing).Added a “skip tutorial” button and you can now sleep during the tutorial.Workers can now be assigned to the city warehouse, stables, and animal boxes.Added crafting multiple tools in a single step.Added a feature to feed food/water for the animal manually.Added production of milk and cheese to Cow farm.Added option to place player's own marker to the map (left click -> adds marker, right click on marker -> removes it).Added better scaling for equipment for ultra wide resolutions.Also added the corresponding tech to the tech-tree. Added category Animal Farms (and the animal farm buildings) to the radial menu.Fields can be destroyed via Radial Menu at any moment.The path between Hope and the Prairie has now been cleared.Mind that temperatures will take a toll in food and water consumption all along. A temperature system has been added and clothing will either protect you or burden you.Rain is added (Don’t forget to wear your Stetson!).Winter season (it has an effect on your town consumption, so does summer now).Fixed an issue with food consumption during the tutorial.Fixed an issue with the resolution for settings.Several graphics/map bugs have been fixed.Fixed exploit with production which caused issues with getting resources from the warehouse.Fixed a visual bug with the craft progression bar in City production.A horse will now spawn on the map if for some reason it fell through terrain.Fixed problem with snapping food/water interacting targets to terrain for load.Fixed an issue with a missing Interact label on workstations in houses after loading.Fixed buttons overlapping in the production slot. ![]()
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